Overview
Bring your own creative lets you hand Murph a finished asset — an image, video, audio file, or ad tag — directly in a conversation, and get it onto a campaign without leaving chat. Instead of navigating to an upload form, you drop the file and answer one question: which campaign is this for?This is the chat-first path for creative you already have. To generate creative from a brief instead, see Creative and the creative manifest tasks.
The flow
1
Upload the asset
Attach an image, video, audio file, or tag in the conversation. Murph
recognizes the media kind automatically.
2
Answer “which campaign?”
Murph opens a short picker showing the advertiser and that advertiser’s
recent campaigns. You choose where the creative should live:
- An existing campaign — pick it from the list.
- A new campaign — describe it in plain language and Murph creates it.
- Save to the advertiser — park the creative at the advertiser level to assign later.
3
Murph maps it to placements
Once the creative is on a campaign, Murph maps it to that campaign’s
placements. If an asset lands in the wrong slot, you can remap it.
Uploading before you’ve named an advertiser
You don’t have to know the advertiser first. If you drop a file at the start of a conversation, Murph stashes it and holds onto it across turns. The moment you name (or pick) an advertiser, the stashed upload is adopted into the “which campaign?” picker — nothing is lost between the upload and the decision.What happens to your creative
- The asset is stored against your advertiser and, once routed, attached to the chosen campaign.
- A creative saved to the advertiser (rather than a campaign) waits there until you assign it — it is not sent to any seller until it’s on a live campaign.
- Attaching to a campaign is what makes the creative eligible to deliver; saving to the advertiser or stashing does not.
Related
- Creative — the creative manifest model
- Creative tasks — manifest task reference